Adobe Flash Player 10.1 for mobile to be available as OTA download for Android

June 22, 2010 - By Justin E. Gehrke

Early this morning, Adobe (Nasdaq:ADBE) published an official Press Release announcing the immediate availability of Flash Player 10.1 for mobile. Since the very name of the company is forbidden to be mentioned in the same sentence as the word iPhone, it’s safe to say the company is targeting users of Android-based smartphones, with the new offering.

What’s the catch? Well to download and use it, Android users must have version 2.2, or Froyo, as its more commonly known. The company lists devices like the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, and Samsung Galaxy S as being among some of the most popular devices to support Flash 10.1 for mobile.

In the press release, the company states, “Flash Player 10.1 is expected to be available as a final production release for devices once users are able to upgrade to Android 2.2 ‘Froyo.’” Updates on Android will be via an over-the-air (OTA) download, which can be initiated directly from the Android Market or triggered upon attempting to view Flash Player 10.1 for mobile content. Future OS updates could also include the player. This, though, is dependent upon the device’s manufacturer.

Adobe also states that the latest version has been released to developers on platforms such as BlackBerry, webOS, Windows Mobile, and Symbian OS. Owners of devices operating on these platforms can expect to see the addition of the player, via over-the-air downloads, in the coming months. Some future smartphone and tablet devices will include Flash Player 10.1 for mobile as one of their preinstalled apps.

Of course, many will think back to the great Adobe vs. Apple debate over the pros (or in the case of Apple) the evil cons of Flash on mobile devices. To this end, Adobe insists that its “Smart Rendering” feature will only allow Flash to run when the user is actually viewing content. They also assure users that the “Smart Rendering” feature will reduce potential CPU usage, battery consumption, and the amount of RAM required to run content. Flash Player 10.1 for mobile is also designed to pause when a phone call is received or when the user switches to a non-browser related function.

The true measure for the potential success of Flash 10.1 for mobile will be whether or not mobile developers embrace it and begin designing mobile-based content and apps that use the player as one of its core components. If it does prove to be wildly succeessful, Steve Jobs may just come around and approve it for use on iOS4 for iPhone 4, the iPad, and the iPod Touch 2G. Of course, there’s probably a better chance that AT&T will reinstate all the cancelled iPhone 4 pre-orders, so you may not want to hold your breath for the iPhone Flash thing.

Below is an official Adobe demo of Flash Player 10.1 for mobile on Android. Of course, you’ll need Flash to see it.

Source: Adobe Announces Availability of Flash Player 10.1 for Mobile

Justin E. Gehrke
On Twitter
Via Email

Post to Digg